Overall AI Perception Score
72
Vulnerable
Based on 188 analyzed AI responses across 4 models
20
Active Threats
0
Factual Errors
74
Weak / Inaccurate
32
Not Mentioned
10
Recommended Actions
Score metrics explained
  • Overall score 72 is the composite perception score (0–100) derived from category scores and extraction analysis.
  • Score label "Vulnerable" is derived from score thresholds: ≥80 strong, 60–79 vulnerable, <60 critical.
  • Total calls (188) = raw API responses across all models and runs; total responses in extractions: 188.
  • Threats (20) = count of entries in orm-threats.json for this run.
  • Factual Errors (0) = extractions where accuracy_status = FACTUAL_ERROR.
  • Weak/Inaccurate (74) = extractions where accuracy_status = WEAK.
  • Not Mentioned (32) = extractions where brand_mentioned = NOT_MENTIONED.
  • Actions (10) = number of recommended actions in orm-action-plan.json.

Key Findings

Critical insights from this analysis run.
Strongest Category
Awareness 78
!
Weakest Category
Pricing 22
!
CXO Issues
1 misattribution detected
Action Items
20 threats, 10 actions recommended

Score by Category

How AI models rate Nodwin Gaming across key dimensions.

Category Breakdown

Awareness
78
+15
Perception
74
Competitive
75
+10
Discovery
58
Pricing
22
Features
72
Reputation
68
Category scores explained
  • Awareness score = 78/100. Competitor gap: +15 (positive means LEAD Group leads the benchmark; negative means behind).
  • Perception score = 74/100.
  • Competitive score = 75/100. Competitor gap: +10 (positive means LEAD Group leads the benchmark; negative means behind).
  • Discovery score = 58/100.
  • Pricing score = 22/100.
  • Features score = 72/100.
  • Reputation score = 68/100.

Response Accuracy Timeline

Each block is one API response. Green = accurate. Red = factual error. Yellow = inaccurate/weak. Gray = not mentioned. Grouped by model.
Accurate Weak Error Not mentioned
Timeline metrics explained
  • Total responses plotted: 188.
  • Each square represents one response; tooltip shows model, accuracy status, and query id.
  • perplexity: 47 responses
  • google: 47 responses
  • openai: 47 responses
  • anthropic: 47 responses
perplexity · ACCURATE · brand_awareness_01 perplexity · ACCURATE · brand_awareness_02 perplexity · ACCURATE · brand_awareness_03 perplexity · ACCURATE · brand_awareness_04 perplexity · NOT_MENTIONED · brand_awareness_05 perplexity · ACCURATE · brand_awareness_06 perplexity · ACCURATE · brand_awareness_07 perplexity · NOT_MENTIONED · brand_awareness_08 perplexity · NOT_MENTIONED · brand_awareness_09 perplexity · ACCURATE · brand_awareness_10 perplexity · ACCURATE · brand_awareness_01 perplexity · ACCURATE · brand_reputation_02 perplexity · ACCURATE · brand_evaluation_03 perplexity · WEAK · brand_pricing_04 perplexity · ACCURATE · brand_features_05 perplexity · WEAK · long_tail_careers_06 perplexity · WEAK · long_tail_merch_07 perplexity · WEAK · long_tail_valorant_08 perplexity · ACCURATE · long_tail_sony_ownership_09 perplexity · ACCURATE · discovery_unbranded_10 perplexity · ACCURATE · reputation_owner_sentiment_01 perplexity · ACCURATE · reputation_reliability_02 perplexity · WEAK · reputation_complaints_03 perplexity · ACCURATE · perception_buyer_evaluation_04 perplexity · ACCURATE · reputation_news_driven_05 perplexity · ACCURATE · perception_brand_reputation_06 perplexity · ACCURATE · reputation_investment_worth_07 perplexity · ACCURATE · reputation_cxo_trust_08 perplexity · WEAK · nodwin_features_01 perplexity · ACCURATE · nodwin_features_02 perplexity · ACCURATE · nodwin_evaluation_01 perplexity · ACCURATE · nodwin_evaluation_02 perplexity · ACCURATE · nodwin_long_tail_01 perplexity · ACCURATE · nodwin_features_03 perplexity · ACCURATE · nodwin_discovery_01 perplexity · ACCURATE · nodwin_cxo_01 perplexity · WEAK · nodwin_cxo_01 perplexity · ACCURATE · nodwin_cxo_02 perplexity · ACCURATE · nodwin_cxo_03 perplexity · ACCURATE · nodwin_cxo_04 perplexity · ACCURATE · nodwin_cxo_05 perplexity · ACCURATE · competitive_vs_01 perplexity · ACCURATE · competitive_vs_02 perplexity · ACCURATE · competitive_vs_03 perplexity · ACCURATE · competitive_switching_01 perplexity · ACCURATE · competitive_switching_02 perplexity · ACCURATE · competitive_ranking_01 google · NOT_MENTIONED · brand_awareness_01 google · ACCURATE · brand_awareness_02 google · NOT_MENTIONED · brand_awareness_03 google · NOT_MENTIONED · brand_awareness_04 google · NOT_MENTIONED · brand_awareness_05 google · NOT_MENTIONED · brand_awareness_06 google · NOT_MENTIONED · brand_awareness_07 google · NOT_MENTIONED · brand_awareness_08 google · NOT_MENTIONED · brand_awareness_09 google · NOT_MENTIONED · brand_awareness_01 google · NOT_MENTIONED · brand_awareness_10 google · ACCURATE · brand_reputation_02 google · WEAK · brand_evaluation_03 google · WEAK · brand_pricing_04 google · WEAK · brand_features_05 google · ACCURATE · long_tail_careers_06 google · WEAK · long_tail_merch_07 google · ACCURATE · long_tail_valorant_08 google · ACCURATE · long_tail_sony_ownership_09 google · NOT_MENTIONED · discovery_unbranded_10 google · ACCURATE · reputation_owner_sentiment_01 google · ACCURATE · reputation_reliability_02 google · WEAK · reputation_complaints_03 google · NOT_MENTIONED · perception_buyer_evaluation_04 google · ACCURATE · reputation_news_driven_05 google · ACCURATE · perception_brand_reputation_06 google · ACCURATE · reputation_investment_worth_07 google · WEAK · reputation_cxo_trust_08 google · NOT_MENTIONED · nodwin_features_01 google · WEAK · nodwin_features_02 google · ACCURATE · nodwin_evaluation_01 google · NOT_MENTIONED · nodwin_evaluation_02 google · WEAK · nodwin_long_tail_01 google · ACCURATE · nodwin_features_03 google · NOT_MENTIONED · nodwin_discovery_01 google · ACCURATE · nodwin_cxo_01 google · ACCURATE · nodwin_cxo_01 google · WEAK · nodwin_cxo_02 google · ACCURATE · nodwin_cxo_03 google · ACCURATE · nodwin_cxo_04 google · ACCURATE · nodwin_cxo_05 google · ACCURATE · competitive_vs_01 google · NOT_MENTIONED · competitive_vs_02 google · NOT_MENTIONED · competitive_vs_03 google · NOT_MENTIONED · competitive_switching_01 google · ACCURATE · competitive_switching_02 google · NOT_MENTIONED · competitive_ranking_01 openai · WEAK · brand_awareness_01 openai · NOT_MENTIONED · brand_awareness_02 openai · WEAK · brand_awareness_03 openai · ACCURATE · brand_awareness_04 openai · ACCURATE · brand_awareness_05 openai · NOT_MENTIONED · brand_awareness_06 openai · NOT_MENTIONED · brand_awareness_07 openai · NOT_MENTIONED · brand_awareness_08 openai · ACCURATE · brand_awareness_10 openai · WEAK · brand_awareness_01 openai · ACCURATE · brand_awareness_09 openai · ACCURATE · brand_reputation_02 openai · ACCURATE · brand_evaluation_03 openai · WEAK · brand_pricing_04 openai · ACCURATE · brand_features_05 openai · ACCURATE · long_tail_careers_06 openai · WEAK · long_tail_merch_07 openai · WEAK · long_tail_valorant_08 openai · ACCURATE · long_tail_sony_ownership_09 openai · WEAK · discovery_unbranded_10 openai · WEAK · reputation_owner_sentiment_01 openai · WEAK · reputation_reliability_02 openai · WEAK · reputation_complaints_03 openai · WEAK · perception_buyer_evaluation_04 openai · WEAK · reputation_news_driven_05 openai · ACCURATE · perception_brand_reputation_06 openai · WEAK · reputation_investment_worth_07 openai · WEAK · reputation_cxo_trust_08 openai · ACCURATE · nodwin_features_01 openai · WEAK · nodwin_features_02 openai · WEAK · nodwin_evaluation_01 openai · ACCURATE · nodwin_evaluation_02 openai · NOT_MENTIONED · nodwin_long_tail_01 openai · WEAK · nodwin_features_03 openai · ACCURATE · nodwin_discovery_01 openai · ACCURATE · nodwin_cxo_01 openai · ACCURATE · nodwin_cxo_01 openai · ACCURATE · nodwin_cxo_02 openai · WEAK · nodwin_cxo_03 openai · WEAK · nodwin_cxo_04 openai · ACCURATE · nodwin_cxo_05 openai · ACCURATE · competitive_vs_02 openai · ACCURATE · competitive_vs_01 openai · WEAK · competitive_vs_03 openai · WEAK · competitive_switching_01 openai · ACCURATE · competitive_switching_02 openai · WEAK · competitive_ranking_01 anthropic · ACCURATE · brand_awareness_01 anthropic · ACCURATE · brand_awareness_02 anthropic · ACCURATE · brand_awareness_04 anthropic · WEAK · brand_awareness_03 anthropic · NOT_MENTIONED · brand_awareness_05 anthropic · NOT_MENTIONED · brand_awareness_06 anthropic · NOT_MENTIONED · brand_awareness_07 anthropic · WEAK · brand_awareness_08 anthropic · NOT_MENTIONED · brand_awareness_09 anthropic · NOT_MENTIONED · brand_awareness_10 anthropic · ACCURATE · brand_awareness_01 anthropic · WEAK · brand_reputation_02 anthropic · WEAK · brand_evaluation_03 anthropic · WEAK · brand_pricing_04 anthropic · WEAK · brand_features_05 anthropic · WEAK · long_tail_careers_06 anthropic · WEAK · long_tail_merch_07 anthropic · WEAK · long_tail_valorant_08 anthropic · WEAK · long_tail_sony_ownership_09 anthropic · NOT_MENTIONED · discovery_unbranded_10 anthropic · WEAK · reputation_owner_sentiment_01 anthropic · WEAK · reputation_reliability_02 anthropic · WEAK · reputation_complaints_03 anthropic · WEAK · perception_buyer_evaluation_04 anthropic · WEAK · reputation_news_driven_05 anthropic · WEAK · perception_brand_reputation_06 anthropic · WEAK · reputation_investment_worth_07 anthropic · NOT_MENTIONED · reputation_cxo_trust_08 anthropic · WEAK · nodwin_features_01 anthropic · WEAK · nodwin_features_02 anthropic · WEAK · nodwin_evaluation_01 anthropic · WEAK · nodwin_evaluation_02 anthropic · WEAK · nodwin_long_tail_01 anthropic · WEAK · nodwin_features_03 anthropic · WEAK · nodwin_discovery_01 anthropic · WEAK · nodwin_cxo_01 anthropic · WEAK · nodwin_cxo_01 anthropic · WEAK · nodwin_cxo_02 anthropic · WEAK · nodwin_cxo_03 anthropic · WEAK · nodwin_cxo_05 anthropic · WEAK · nodwin_cxo_04 anthropic · WEAK · competitive_vs_01 anthropic · WEAK · competitive_vs_02 anthropic · WEAK · competitive_vs_03 anthropic · WEAK · competitive_switching_01 anthropic · WEAK · competitive_switching_02 anthropic · WEAK · competitive_ranking_01 perplexity (47) google (47) openai (47) anthropic (47)

Strengths & Weaknesses

Consensus traits across all AI model responses.

✓ Strengths

Dominant esports tournament organizer in India and South Asia42×
Strong production capabilities and high-quality live events28×
Deep publisher and brand partnerships (Riot Games, Krafton, Airtel, Star Sports)25×
Pioneered mainstream TV broadcast of esports in India (BGMS on Star Sports)14×
Multi-IP portfolio spanning esports, gaming festivals, Comic Con, and pop culture22×
Regional localization strength (multi-language coverage, grassroots engagement)18×
Aggressive international expansion through acquisitions (StarLadder, Freaks 4U, EVO, Trinity Gaming)16×
Strong mobile esports focus aligned with South Asian demographics14×
Full-service brand integration and sponsorship activation capabilities15×
EBITDA profitability achieved in FY26 with 25% YoY revenue growth12×

✗ Weaknesses

Inconsistent visibility across AI models (frequently not mentioned by Google and Anthropic)28×
No publicly available sponsorship pricing or rate cards
Mixed employee reviews and workplace culture concerns (6-day workweek, burnout, lack of formal role structures)
Event infrastructure and logistics challenges (overcrowding, internet reliability, on-site operations)
Perceived increasing commercialization of events (Comic Con, DreamHack India)
Global reach still dependent on partnerships; perceived as regional powerhouse cementing global leadership
Allegations of delayed payments and communication issues with partners/talent
Market concentration concerns and potential bottlenecks for smaller organizers/creators
No robust always-on merchandise storefront
Organizational complexity growing with rapid scaling and M&A activity
Strength/weakness counts
  • Each frequency (e.g., 185×) is the number of AI responses citing that trait across all models and runs.
  • Strengths shown: top 10 by frequency.
  • Weaknesses shown: top 10 by frequency.

Sentiment Distribution

How AI models feel about Nodwin Gaming across all responses.
Understanding Sentiment
Positive = AI describes the brand favorably with clear enthusiasm. Neutral = factual, neither positive nor negative. Mixed = AI mentions both strengths and significant weaknesses. Negative = AI leads with concerns or explicitly discourages use.
Sentiment metrics explained
  • Overall sentiment totals are computed from 188 extracted responses.
  • Per-model percentages are computed within each model’s response count.
  • Counts: Positive 68, Neutral 100, Mixed 19, Negative 1.
perplexity
Positive25 (53%)
Neutral13 (28%)
Mixed9 (19%)
Negative0 (0%)
google
Positive17 (36%)
Neutral28 (60%)
Mixed2 (4%)
Negative0 (0%)
openai
Positive21 (45%)
Neutral18 (38%)
Mixed7 (15%)
Negative1 (2%)
anthropic
Positive5 (11%)
Neutral41 (87%)
Mixed1 (2%)
Negative0 (0%)

Overall Sentiment

36%
53%
10%
1%
Positive 68Neutral 100Mixed 19Negative 1

Recommendation Strength

When AI models compare Nodwin Gaming to competitors, how often do they recommend you?

Win Rate

Won 37×
Lost 1×
Nodwin Gaming is recommended over competitors 97% of the time (38 total competitive mentions)
Recommendation metrics explained
  • Win rate = recommended_over (37) ÷ total competitive mentions (38).
  • Losses = recommended_against count (1).
  • Recommended Over/Lost To lists are top 5 competitors by mention count.

✓ Recommended Over

Skyesports
ESL Gaming
KRAFTON India
Garena
S8UL Esports

✗ Lost To

BLAST Premier

Active Misinformation

Factually wrong claims AI engines are serving about Nodwin Gaming right now. Verified against your actual website.
Threat metrics explained
  • Threats count (20) equals the number of entries in orm-threats.json.
  • Each threat shows total occurrences (responses where the issue appears) and reach percentage (share of impacted responses).
  • Evidence quotes are sampled contradictions from the underlying responses.
CRITICAL MISSING MENTION Nodwin Gaming systematically absent from Google AI Overview across nearly all queries
20× 35% reach

Google AI Overview (web/google-) failed to mention Nodwin Gaming in the majority of queries — including core brand awareness, discovery, competitive, and buyer-intent queries. Out of approximately 30+ unique query contexts, Google returned NOT_MENTIONED in roughly 18-20 of them. This is a critical visibility gap because Google AI Overview is the highest-traffic AI surface for consumer and business queries. A brand manager, sponsor, investor, or potential partner searching via Google would frequently receive no mention of Nodwin Gaming in category-level and discovery queries, effectively making the brand invisible in the most important AI channel.

Correct Fact

NODWIN Gaming is a leading global entertainment company specializing in esports, gaming, and youth culture, with operations spanning 20+ locations and 15+ companies, and revenue of Rs. 540 Crore for FY ending March 2025.

Evidence

Google AI Overview · Run 1

"NOT_MENTIONED — Nodwin Gaming completely absent from response about biggest esports tournament organizers in India."

✓ NODWIN Gaming is India's leading esports organizer, running DreamHack India, BGMI Master Series, VALORANT Challengers South Asia, and more.
A user asking about the biggest esports tournament organizers in India would expect Nodwin Gaming to appear prominently. Its absence from Google's answer is a critical discovery failure.
Google AI Overview · Run 1

"NOT_MENTIONED — Nodwin Gaming absent from South Asian esports ecosystem query."

✓ NODWIN Gaming is the dominant esports event organizer in South Asia with a global footprint spanning 20+ locations.
For a query about the biggest esports companies in South Asia, Nodwin Gaming's absence is a major gap.
Google AI Overview · Run 1

"NOT_MENTIONED — Nodwin Gaming absent from query about BGMI/Valorant TV broadcast companies."

✓ NODWIN Gaming organized the BGMI Masters Series, the first esports franchise broadcast on Star Sports Network in India.
Nodwin Gaming is the only organizer to have broadcast Indian esports on mainstream TV. Its absence here is factually unjustifiable.
Google AI Overview · Run 1

"NOT_MENTIONED — Nodwin Gaming absent from Indian esports funding/investment query."

✓ NODWIN Gaming has raised $63M in funding over 5 rounds with investors including Krafton, Good Game Investments, and Acrossuniversemedia.
A query about well-funded Indian esports companies should prominently feature Nodwin Gaming given its $63M in funding.
Google AI Overview · Run 1

"NOT_MENTIONED — Nodwin Gaming absent from unbranded discovery query about esports brand activation partners."

✓ NODWIN Gaming is the dominant esports events company in India offering brand activation, content creation, media rights, and D2C services.
This is a high-intent buyer discovery query. Nodwin's absence means potential sponsors and brand partners will not discover the company through Google AI.
Google AI Overview (20×, 35%)
CRITICAL MISSING MENTION Claude/Anthropic consistently returns empty or placeholder responses across all query types
25× 15% reach

The Anthropic/Claude model (web/anthropic-) returned WEAK or NOT_MENTIONED responses in the vast majority of queries, frequently displaying 'You are out of free messages' placeholder text instead of actual answers. Across brand awareness, reputation, evaluation, CXO, competitive, and discovery queries, Claude failed to provide substantive information about Nodwin Gaming. This means any user relying on Claude for research about Indian esports, gaming event partners, or Nodwin Gaming specifically would receive virtually no useful information. This is a systemic visibility failure on a major AI platform.

Correct Fact

NODWIN Gaming is a leading global entertainment company with Rs. 540 Crore revenue, 20+ global locations, and major IPs including DreamHack India, Comic Con India, and BGMI Master Series.

Evidence

Claude (Anthropic) · Run 1

"Nodwin Gaming is an Indian tournament brand that offers official gaming and esports merchandise — but no specific details provided."

✓ NODWIN Gaming's subsidiary Planet Superheroes (acquired 2022) and Digistore operate as merchandise/marketplace platforms.
The response is so vague as to be useless for a buyer looking for merchandise information.
Claude (Anthropic) · Run 1

"Nodwin Gaming's profitability is not explicitly stated. Reviews regarding working with Nodwin Gaming are not provided."

✓ NODWIN Gaming generated revenue of Rs. 540 Crore for FY ending March 2025 and reported EBITDA profitability in FY26.
A complete failure to answer a direct question about profitability and reviews, leaving buyers with no useful information.
Claude (Anthropic) · Run 1

"Response limited to 'You are out of free messages' placeholder — no information about Akshat Rathee or Nodwin Gaming leadership provided."

✓ Akshat Rathee is the Co-Founder and Managing Director of NODWIN Gaming, co-founding the company in 2014.
A user asking about the founder of Nodwin Gaming receives no answer from Claude.
Claude (Anthropic) · Run 1

"Sony has invested in Nodwin Gaming — no further details provided."

✓ Sony sold its co-ownership stake in EVO to Nodwin Gaming, which then sold its entire EVO stake to RTS on February 20, 2026. Sony transitioned to a global sponsorship role.
A critically important strategic question about Sony-Nodwin relationship receives a one-line non-answer.
Claude (Anthropic) (25×, 15%)
HIGH FACTUAL ERROR Nodwin Gaming founding year incorrectly stated as 2012 by Google AI Overview
35% reach

Google AI Overview's response to the merchandise query (long_tail_merch_07) states that Nodwin Gaming was 'co-founded in 2012' by Akshat Rathee. The verified ground truth states NODWIN Gaming was founded in 2015 (brand operations) with the legal entity incorporated on January 13, 2014. The 2012 date appears to reference the Indian Gaming Carnival failure that inspired the founding, not the actual founding. This is a core identity error that could confuse investors, partners, and journalists researching the company's history.

Correct Fact

NODWIN Gaming was founded in 2015. The legal entity NODWIN GAMING PRIVATE LIMITED was incorporated on January 13, 2014. Gautam Virk co-founded NODWIN Gaming in 2014 after witnessing the failure of the Indian Gaming Carnival in 2012.

Evidence

Google AI Overview · Run 1

"In 2012, my friend Akshat Rathee and I co-founded NODWIN Gaming..."

✓ NODWIN Gaming was founded in 2015 (brand) / incorporated January 13, 2014 (legal entity). The 2012 date refers to the Indian Gaming Carnival failure that inspired the founding.
Stating the founding year as 2012 conflates the inspiration event with the actual founding, creating a factual error about the company's age and history.
Google AI Overview (1×, 35%)
HIGH HALLUCINATION Fabricated or unverifiable sponsorship pricing tiers attributed to Nodwin Gaming
35% reach

Google AI Overview (brand_pricing_04) presents specific sponsorship pricing tiers for Nodwin Gaming — '$5M ticket' for top-tier and '$750K to $1.5M' for the next tier — framed as hearsay ('I've heard'). These figures are not in the verified ground truth and appear to be hallucinated or misattributed from general esports industry pricing. No verified pricing facts exist for Nodwin Gaming. A potential sponsor encountering these figures could be severely misled about the cost of partnership, either being deterred by inflated numbers or having unrealistic expectations.

Correct Fact

No verified pricing facts exist for NODWIN Gaming sponsorship tiers. NODWIN Gaming's services include IPs, White Label & Activation, Content Production, Media Rights & Licensing, and D2C.

Evidence

Google AI Overview · Run 1

"The high end of sponsorship/partnership with Nodwin Gaming is usually reserved for gambling or betting partners... One team has commanded a $5M ticket... The next tier down... sits around $750K to $1.5M."

✓ No verified sponsorship pricing tiers exist for NODWIN Gaming. These figures appear fabricated or misattributed.
Presenting unverified, hearsay-based pricing as factual information could mislead potential sponsors about the cost of partnering with Nodwin Gaming. The mention of 'gambling or betting partners' also creates a negative association.
Google AI Overview (1×, 35%)
HIGH MISSING MENTION OpenAI/ChatGPT frequently returns truncated or incomplete responses about Nodwin Gaming
10× 30% reach

The OpenAI model (web/openai-) repeatedly produces truncated, cut-off responses across multiple queries. Responses end mid-sentence (e.g., 'Co', 'mob', 'specifica', 'esports communiti', 'bro', 'ESL India ope', 'NO'). While the model does mention Nodwin Gaming more often than Google or Claude, the truncation means users receive incomplete information that undermines the brand's presentation. This is particularly damaging on buyer-intent queries where incomplete information leads to abandoned research or reliance on competitor information.

Evidence

OpenAI/ChatGPT · Run 1

"Response cuts off mid-sentence with 'Co' — providing very limited information about Nodwin Gaming."

✓ NODWIN Gaming is India's leading commercial esports organizer with extensive operations across 20+ locations.
A truncated response about a major brand leaves users with an incomplete and potentially negative impression of the AI's knowledge about the company.
OpenAI/ChatGPT · Run 1

"Lists five criticism categories but ends with 'esports communiti' — no specific details provided for any category."

✓ While some community criticisms exist, NODWIN Gaming has received positive coverage for large-scale events, partnerships, and growth.
Listing criticism categories without elaboration or balance creates an unfairly negative impression.
OpenAI/ChatGPT · Run 1

"Response cuts off after stating NODWIN Gaming is 'generally considered one of the most credible and established companies' — no supporting evidence provided."

✓ NODWIN Gaming has partnerships with the Global Esports Federation, Riot Games, and has been appointed as a Portfolio Management Company by the GEF.
A positive claim without supporting evidence appears hollow and unsupported.
OpenAI/ChatGPT · Run 1

"Lists subsidiaries but Freaks 4U Gaming description cuts off with 'bro' — only one subsidiary partially described."

✓ NODWIN Gaming operates 15+ companies including NODWIN Gaming India, MENA, Turkey, International, Digistore, AFK Gaming, Maxlevel, Trinity Gaming, StarLadder, Freaks 4U Gaming, and Comic Con India.
A user researching Nodwin's subsidiary structure receives almost no useful information.
OpenAI/ChatGPT (10×, 30%)
HIGH OUTDATED INFO Nodwin Gaming still described as Nazara subsidiary despite 2025 deconsolidation
45% reach

Multiple AI models across Perplexity, Google, and OpenAI continue to describe Nodwin Gaming as a 'subsidiary' or 'material subsidiary' of Nazara Technologies. The verified ground truth confirms that NODWIN Gaming was deconsolidated from Nazara in 2025 and now operates as an associate company. This outdated framing undermines Nodwin Gaming's narrative of independence, autonomy, and IPO readiness — all of which are critical to its current positioning with investors, partners, and the market.

Correct Fact

NODWIN Gaming was deconsolidated from Nazara in 2025. Nazara previously acquired NODWIN on January 23, 2018, but the relationship has been restructured.

Evidence

Perplexity · Run 1

"NODWIN Gaming is a material subsidiary of Nazara Technologies."

✓ NODWIN Gaming was deconsolidated from Nazara in 2025 and now operates as an associate company, not a subsidiary.
Describing Nodwin as a 'material subsidiary' contradicts its deconsolidated status and undermines its independence narrative.
Perplexity · Run 1

"Nodwin Gaming is part of the Nazara Technologies group."

✓ NODWIN Gaming was deconsolidated from Nazara in 2025.
While historically accurate, this framing is outdated post-deconsolidation.
Google AI Overview · Run 1

"Nodwin Gaming is a subsidiary of India's Nazara Technologies."

✓ NODWIN Gaming was deconsolidated from Nazara in 2025 and is now an associate company.
Google's high-traffic surface presenting Nodwin as a Nazara subsidiary is particularly damaging to the independence narrative.
Perplexity · Run 1

"NODWIN Gaming remains part of Nazara Technologies as a subsidiary/portfolio company. Nazara remains the primary parent with controlling influence."

✓ NODWIN Gaming was deconsolidated from Nazara in 2025, with Nazara reclassifying Nodwin as an associate and reducing controlling rights.
Stating Nazara has 'controlling influence' directly contradicts the deconsolidation that reduced Nazara's controlling rights.
Perplexity (4×, 10%)Google AI Overview (2×, 35%)
HIGH HALLUCINATION AI models cite EVO 'acquisition' by Nodwin in 2025 without noting the 2026 sale to RTS
45% reach

Multiple AI models reference Nodwin Gaming's acquisition of EVO (Evolution Championship Series) in 2025 but fail to mention the verified fact that Nodwin Gaming sold its entire stake in EVO to RTS on February 20, 2026. The Anthropic model on brand_awareness_02 states Nodwin 'marked a major year in 2025 by acquiring StarLadder and Evo' without any mention of the subsequent divestiture. This creates a materially misleading picture of Nodwin's current asset portfolio for investors and partners.

Correct Fact

NODWIN Gaming sold its entire stake in EVO (Evolution Championship Series) to RTS on February 20, 2026.

Evidence

Claude (Anthropic) · Run 1

"NODWIN Gaming marked a major year in 2025 by acquiring StarLadder and Evo."

✓ While NODWIN acquired StarLadder in 2025, it subsequently sold its entire EVO stake to RTS on February 20, 2026.
Presenting EVO as a current Nodwin asset is materially misleading for investors and partners evaluating the company's portfolio.
OpenAI/ChatGPT · Run 1

"Sony Interactive Entertainment later transitioned from EVO owner to sponsor while EVO ownership moved to NODWIN-backed structures."

✓ NODWIN Gaming sold its entire EVO stake to RTS on February 20, 2026. EVO ownership is no longer in NODWIN-backed structures.
Describing EVO as being in 'NODWIN-backed structures' is outdated and misleading post-divestiture.
Claude (Anthropic) (1×, 15%)OpenAI/ChatGPT (1×, 30%)
HIGH CXO MISATTRIBUTION Gautam Virk's title inconsistently reported across AI models — COO vs CEO (India)
40% reach

AI models inconsistently report Gautam Virk's title. Perplexity variously describes him as 'Co-Founder and CEO', 'Co-founder and COO', and 'CEO/COO-type leadership responsibilities'. OpenAI describes him as 'Chief Operating Officer (COO)' while noting he is 'also widely listed in leadership roles such as CEO/COO depending on the source.' The verified ground truth states his title is 'Co-Founder & Chief Executive Officer (India)'. This inconsistency could confuse investors, partners, and journalists trying to understand the company's leadership structure, especially as Nodwin prepares for a potential IPO.

Correct Fact

Gautam Virk is the Co-Founder and CEO (India) of NODWIN Gaming.

Evidence

OpenAI/ChatGPT · Run 1

"Gautam Virk currently serves as the Chief Operating Officer (COO) of NODWIN Gaming."

✓ Gautam Virk's verified title is Co-Founder & Chief Executive Officer (India).
Calling the CEO (India) a COO misrepresents his seniority and role in the organization.
Perplexity · Run 1

"Some sources list Gautam Virk as Co-founder and Chief Operating Officer."

✓ Gautam Virk's verified title is Co-Founder & Chief Executive Officer (India).
Presenting the COO title as a valid alternative creates confusion about his actual role.
Perplexity · Run 1

"Gautam Virk is the Co-founder and COO of NODWIN Gaming."

✓ Gautam Virk's verified title is Co-Founder & Chief Executive Officer (India).
Consistently using COO instead of CEO (India) diminishes his perceived authority.
OpenAI/ChatGPT (2×, 30%)Perplexity (3×, 10%)
HIGH COMPETITOR BIAS Google AI Overview lists Dream11, MPL, and Games24x7 as Nodwin Gaming's top competitors
35% reach

Google AI Overview repeatedly identifies Dream11, MPL, and Games24x7 as Nodwin Gaming's 'top competitors.' These are fantasy sports/real-money gaming platforms, not esports event organizers. This fundamentally mischaracterizes Nodwin Gaming's competitive landscape and industry positioning. A potential sponsor, investor, or partner seeing this would misunderstand what Nodwin Gaming actually does, potentially categorizing it as a fantasy gaming company rather than an esports and entertainment company. The correct competitors would be Skyesports, ESL Gaming, BLAST, and similar tournament organizers.

Correct Fact

NODWIN Gaming is a leading global entertainment company specializing in esports, gaming, and youth culture. Its services include Gaming Events, Esports Tournaments, Game Merchandising, Content Production, and Talent Management.

Evidence

Google AI Overview · Run 1

"Nodwin Gaming's top competitors include Dream11, MPL and Games24x7."

✓ Nodwin Gaming's actual competitors in esports event organization include Skyesports, ESL Gaming, BLAST, and DreamHack. Dream11, MPL, and Games24x7 are fantasy sports/real-money gaming platforms in a different industry segment.
This misidentification of competitors fundamentally mischaracterizes Nodwin Gaming's business and could mislead investors and partners about the company's market positioning.
Google AI Overview · Run 1

"Nodwin Gaming's top competitors include Dream11, MPL and Games24x7."

✓ Same mischaracterization repeated on a different query about DreamHack India vs NH7 Weekender comparison.
The repetition of this incorrect competitor framing across multiple queries amplifies the damage.
Google AI Overview (2×, 35%)
HIGH NEGATIVE BIAS Unsubstantiated criticisms about payment delays, poaching, and workplace issues surface without evidence
40% reach

Perplexity (reputation_complaints_03) and OpenAI (reputation_complaints_03) surface serious allegations about Nodwin Gaming including 'delayed payments or non-payment for promotional work,' 'teams or players feeling pressured or enticed away from other organizations,' 'competitive integrity concerns,' and 'workplace culture complaints.' These claims are attributed to vague sources like 'community forums,' 'online discussions,' and 'individual anecdotes' without any verifiable evidence. For a company preparing for an IPO, having these unsubstantiated allegations appear in AI-generated answers is reputationally damaging, especially since they appear in response to direct reputation queries that investors and partners would likely ask.

Evidence

Perplexity · Run 1

"Nodwin Gaming faces allegations of delayed payments or non-payment for promotional work or partnerships. Some users report difficulty reaching Nodwin Gaming after initial promises. There have been online discussions about teams or players feeling pressured or enticed away from other organizations."

✓ No verified evidence of systematic payment delays, non-payment, or poaching practices exists in the ground truth. These claims are attributed to unverifiable 'community forums' and 'online discussions.'
Surfacing unverified allegations about payment practices and poaching in AI answers could deter potential sponsors, partners, and employees.
OpenAI/ChatGPT · Run 1

"The biggest criticisms of NODWIN Gaming usually fall into five categories: event execution issues, competitive integrity concerns, ecosystem dominance, workplace culture complaints, and sponsorship/partner controversies."

✓ These five categories of criticism are stated without any supporting evidence, specific examples, or sources.
Listing serious criticism categories without substantiation creates an unfairly negative impression, especially for a pre-IPO company.
Perplexity (1×, 10%)OpenAI/ChatGPT (1×, 30%)
HIGH MISSING MENTION Nodwin Gaming absent from gaming merchandise and pop-culture convention discovery queries
90% reach

Across queries about gaming merchandise (brand_awareness_08) and pop-culture conventions (brand_awareness_09), Nodwin Gaming is NOT_MENTIONED by Perplexity, Google, and OpenAI in the merchandise query, and NOT_MENTIONED by Perplexity, Google, and Anthropic in the convention query. This is despite Nodwin Gaming owning Comic Con India (acquired 2024), Planet Superheroes (acquired 2022), and operating Digistore as an online marketplace for gamers. Notably, Perplexity lists 'Comic Con India' as a competitor in the convention query without connecting it to Nodwin Gaming — a significant attribution failure.

Correct Fact

NODWIN Gaming acquired Comic Con India in 2024 and Planet Superheroes in 2022. NODWIN Gaming's subsidiary Digistore operates as an online marketplace for gamers. Comic Con India events are organized by NODWIN Gaming.

Evidence

Perplexity · Run 1

"NOT_MENTIONED for Nodwin Gaming, but lists 'Comic Con India' as a separate competitor."

✓ Comic Con India was acquired by NODWIN Gaming in 2024 and is a NODWIN Gaming property.
Listing Comic Con India as a competitor to Nodwin Gaming rather than as its property is a significant attribution error that fragments the brand's perceived portfolio.
Perplexity · Run 1

"NOT_MENTIONED — Nodwin Gaming absent from gaming merchandise query. Competitors FanCode, Souled Store, and playR mentioned instead."

✓ NODWIN Gaming owns Planet Superheroes (acquired 2022) and operates Digistore as an online marketplace for gamers.
Nodwin's merchandise capabilities are invisible in AI answers, missing a revenue and brand awareness opportunity.
Perplexity (2×, 10%)Google AI Overview (2×, 35%)OpenAI/ChatGPT (1×, 30%)Claude (Anthropic) (2×, 15%)
HIGH HALLUCINATION AI models cite unverifiable revenue and financial figures with high confidence
75% reach

Multiple AI models cite specific financial figures — FY26 revenue of '₹658 crore' and 'EBITDA profit of ₹21 crore' — that are not in the verified ground truth. The ground truth states revenue of Rs. 540 Crore for FY ending March 31, 2025. While the FY26 figures may be from legitimate news sources, they are presented with high confidence across Google, Perplexity, and OpenAI without proper sourcing. Additionally, OpenAI cites FY2025 revenue as '~₹523–524 crore' which contradicts the verified Rs. 540 Crore figure. For a pre-IPO company, having inconsistent financial figures circulating in AI answers is particularly problematic.

Correct Fact

NODWIN Gaming generated revenue of Rs. 540 Crore for the financial year ending March 31, 2025.

Evidence

OpenAI/ChatGPT · Run 1

"FY2025 revenue is estimated to be ~₹523–524 crore (~$60M)."

✓ NODWIN Gaming generated revenue of Rs. 540 Crore for FY ending March 31, 2025.
Understating revenue by ~₹16 crore could negatively impact investor perception of the company's scale.
Google AI Overview · Run 1

"NODWIN Gaming reported Rs 21 crore EBITDA profit in FY26."

✓ The verified ground truth only confirms Rs. 540 Crore revenue for FY ending March 2025. FY26 figures are not in the verified facts.
While potentially accurate from news sources, presenting unverified forward-looking financial data as fact is risky for a pre-IPO company.
OpenAI/ChatGPT (2×, 30%)Google AI Overview (3×, 35%)Perplexity (2×, 10%)
MEDIUM MISSING MENTION Nodwin Gaming absent from esports investment/funding queries on multiple platforms
80% reach

When users ask about well-funded esports companies or investment opportunities in Indian gaming, Nodwin Gaming is absent from Google AI Overview (brand_awareness_07, brand_awareness_10), Anthropic (brand_awareness_07, brand_awareness_10), and OpenAI (brand_awareness_07). This is despite Nodwin Gaming having raised $63M in funding over 5 rounds with notable investors including Krafton, Good Game Investments, and Sony Group. For investors researching the Indian esports market, this absence could mean Nodwin Gaming is overlooked in favor of less relevant companies.

Correct Fact

NODWIN Gaming has raised $63M in funding over 5 rounds. Notable investors include Krafton, Good Game Investments, and Acrossuniversemedia.

Evidence

Google AI Overview · Run 1

"NOT_MENTIONED in response about esports investment landscape."

✓ NODWIN Gaming has raised $63M in funding and is preparing for a potential IPO.
Investors researching the Indian esports investment landscape would miss Nodwin Gaming entirely.
Claude (Anthropic) · Run 1

"NOT_MENTIONED in response about esports investment landscape."

✓ NODWIN Gaming has raised $63M in funding and is preparing for a potential IPO.
Another major AI platform failing to surface Nodwin in investment-related queries.
Google AI Overview (2×, 35%)Claude (Anthropic) (2×, 15%)OpenAI/ChatGPT (1×, 30%)
MEDIUM NEGATIVE BIAS Event commercialization and infrastructure criticisms amplified without balanced context
35% reach

Google AI Overview (reputation_owner_sentiment_01) prominently surfaces criticisms about Nodwin Gaming events including 'becoming increasingly commercial,' 'merchandise and food inside venues are heavily overpriced,' 'overcrowding, spotty infrastructure,' and 'audio clashes between loudly competing stages.' While some attendee feedback may be genuine, these criticisms are presented prominently alongside strengths without noting the company's rapid growth trajectory (Bengaluru Comic Con 2025 recorded 50,000+ footfalls, Jaipur Comic Con 20,000+). For a potential sponsor or brand partner evaluating Nodwin Gaming, this negative framing could deter partnership decisions.

Correct Fact

Bengaluru Comic Con 2025 recorded over 50,000 footfalls. The inaugural Jaipur Comic Con recorded a footfall of over 20,000. NODWIN Gaming events span Gaming, Culture, Esports, Conference, and Festival categories.

Evidence

Google AI Overview · Run 1

"Many veteran attendees criticize Nodwin Gaming festivals for becoming increasingly commercial. Attendees consistently note that merchandise and food inside venues are heavily overpriced. Fast-paced expansions have led to complaints regarding overcrowding, spotty infrastructure, and audio clashes."

✓ While attendee feedback varies, NODWIN Gaming events have shown strong growth with 50,000+ footfalls at Bengaluru Comic Con 2025 and 20,000+ at inaugural Jaipur Comic Con, indicating strong market demand.
Presenting commercialization criticisms prominently on Google's high-traffic surface without adequate context about the events' growing popularity and scale creates an unfairly negative impression for potential sponsors.
Google AI Overview (1×, 35%)
MEDIUM OUTDATED INFO NH7 Weekender described as 'first youth-based IP launched in 2022' without OML acquisition context
10% reach

AI models describe NH7 Weekender as a NODWIN Gaming IP launched in 2022 without providing the full context that NODWIN Gaming acquired OML's live business in 2021, which included NH7 Weekender. The verified ground truth confirms NH7 Weekender is described as 'India's happiest music festival' and was NODWIN Gaming's first youth-based IP launched in 2022 (as a NODWIN IP). However, the festival itself has a longer history under OML. This incomplete context could confuse users about the festival's heritage and NODWIN's role in it.

Correct Fact

NODWIN Gaming acquired OML Live business in 2021. NODWIN Gaming's first youth-based IP, NH7 Weekender, was launched in 2022. NH7 Weekender is described as 'India's happiest music festival.'

Evidence

Perplexity · Run 1

"NH7 Weekender is a long-running music festival that centers on live music performances."

✓ NH7 Weekender became a NODWIN Gaming IP in 2022 after NODWIN acquired OML's live business in 2021. The festival has a longer history predating NODWIN's ownership.
While not strictly wrong, the incomplete context about the OML acquisition could lead to confusion about NODWIN's role and the festival's provenance.
Perplexity (1×, 10%)
MEDIUM COMPETITOR BIAS OpenAI frames Nodwin Gaming as inferior to BLAST Premier for Valorant competitive experience
30% reach

OpenAI (competitive_vs_03) states that Nodwin Gaming is 'not operating at the same competitive tier as BLAST Premier' and frames the comparison as 'BLAST Premier's global Tier-1 broadcast excellence' versus Nodwin's 'regional ecosystem + accessibility focus.' This framing positions Nodwin as a lower-tier organizer without providing evidence. Given that NODWIN Gaming operates VALORANT Challengers South Asia in official partnership with Riot Games, this characterization unfairly diminishes Nodwin's competitive credentials in the Valorant ecosystem.

Correct Fact

NODWIN Gaming organizes VALORANT Challengers South Asia in partnership with Riot Games, which is the official pathway for top teams aspiring to make their mark at the VCT Last Chance Qualifier.

Evidence

OpenAI/ChatGPT · Run 1

"Nodwin Gaming's Valorant events are not operating at the same competitive tier as BLAST Premier. They are not operating at the same competitive tier or design philosophy."

✓ NODWIN Gaming operates VALORANT Challengers South Asia, the official Riot Games-sanctioned competitive pathway in the region, which is a Tier-1 regional circuit.
Characterizing Nodwin's Riot-sanctioned Valorant circuit as a lower competitive tier than BLAST Premier is misleading and could deter teams and sponsors from engaging with VCSA.
OpenAI/ChatGPT (1×, 30%)
MEDIUM HALLUCINATION AI models reference ESL India Premiership as a current Nodwin Gaming property
40% reach

Multiple AI models reference the 'ESL India Premiership' as a current or recent Nodwin Gaming property. While NODWIN Gaming's first IP was India Premiership (launched 2016), the ESL India Premiership's current status and relationship to Nodwin is not clearly established in the ground truth. Perplexity states Nodwin has 'long-running properties like the ESL India Premiership' and lists it as a major IP. This could create confusion about Nodwin's current IP portfolio and its relationship with ESL/ESL FACEIT Group.

Correct Fact

NODWIN Gaming's first IP was India Premiership, launched in 2016. Current key IPs include DreamHack India, NH7 Weekender, BGMI Master Series, VALORANT Challengers South Asia, Comic Con India, Snapdragon Pro Series, and PUBG Mobile Cup Open.

Evidence

Perplexity · Run 1

"Nodwin Gaming has long-running properties like the ESL India Premiership."

✓ The ESL India Premiership is not listed among NODWIN Gaming's current key IPs and events. NODWIN's first IP was India Premiership (2016), but its current relationship with ESL-branded properties is unclear.
Referencing potentially outdated or misattributed IPs could confuse partners about Nodwin's current portfolio.
Perplexity · Run 1

"NODWIN Gaming is behind major IPs like DreamHack India, BGMI Masters Series, Valorant India Invitational, and ESL India Premiership."

✓ ESL India Premiership is not listed among NODWIN Gaming's current key IPs in the verified ground truth.
Including ESL India Premiership alongside verified current IPs could mislead partners about the active portfolio.
Perplexity (3×, 10%)OpenAI/ChatGPT (1×, 30%)
MEDIUM MISSING MENTION Nodwin Gaming's brand sponsorship/activation capabilities invisible in buyer-intent queries
90% reach

When potential brand partners ask about sponsoring or partnering with Nodwin Gaming (brand_pricing_04), all four AI models fail to provide actionable information. Perplexity, OpenAI, and Anthropic all acknowledge they cannot provide specific pricing. Google provides fabricated pricing (see THREAT-004). None of the models adequately describe Nodwin Gaming's service offerings (IPs, White Label & Activation, Content Production, Media Rights & Licensing, D2C) or direct users to contact the company. For a brand manager evaluating Nodwin Gaming as a potential partner, this information vacuum could lead them to competitors with better-documented offerings.

Correct Fact

NODWIN Gaming's service offerings span IPs, White Label & Activation, Content Production, Media Rights & Licensing, and D2C. Services include Gaming Events, Esports Tournaments, Game Merchandising, Content Production, and Talent Management.

Evidence

OpenAI/ChatGPT · Run 1

"NODWIN Gaming does not publicly publish fixed sponsorship pricing tiers or rate cards. Most sponsorship deals are custom-negotiated."

✓ While pricing may be custom, NODWIN Gaming's service offerings (IPs, White Label & Activation, Content Production, Media Rights & Licensing, D2C) should be described to help buyers understand the partnership framework.
Failing to describe the service framework leaves potential sponsors with no actionable next steps.
Claude (Anthropic) · Run 1

"Response limited to 'You are out of free messages' — no pricing or partnership information provided."

✓ NODWIN Gaming offers comprehensive brand partnership services across multiple verticals.
A complete failure to provide any partnership information on a high-intent buyer query.
OpenAI/ChatGPT (1×, 30%)Claude (Anthropic) (1×, 15%)Perplexity (1×, 10%)Google AI Overview (1×, 35%)
MEDIUM NEGATIVE BIAS Glassdoor ratings and mixed employee reviews surfaced prominently in reputation queries
30% reach

OpenAI (brand_reputation_02) surfaces specific Glassdoor metrics — 'ratings are around 3.1–3.4/5' and '51–63% of reviewers say they would recommend the company to a friend' — in response to a reputation query. While these may be factual data points from Glassdoor, presenting them prominently in an AI answer about the company's reputation creates a moderately negative impression. The 51-63% recommendation rate and 3.1-3.4 rating are below-average for most companies and could deter potential employees, partners, and investors. No context is provided about industry benchmarks for fast-growing esports companies.

Evidence

OpenAI/ChatGPT · Run 1

"Glassdoor ratings are around 3.1–3.4/5 depending on office and sample size. 51–63% of reviewers say they would recommend the company to a friend."

✓ These Glassdoor figures are presented without industry context or benchmarks for fast-growing esports companies, creating an unfairly negative impression.
Surfacing below-average Glassdoor scores without context in a reputation query could deter potential employees and partners.
OpenAI/ChatGPT (1×, 30%)
MEDIUM FACTUAL ERROR Google AI Overview fails to answer direct queries, returning irrelevant financial results instead
35% reach

Google AI Overview repeatedly returns the same FY26 financial results snippet (INR 658 crore revenue, 25% growth) regardless of the actual query topic. This occurs on queries about Gautam Virk's role (nodwin_cxo_02), subsidiaries (nodwin_features_02), leadership reputation (reputation_cxo_trust_08), complaints (reputation_complaints_03), and more. While the financial data itself may be accurate, returning it as the answer to unrelated questions means Google is effectively providing no useful information for these queries while appearing to have answered them.

Evidence

Google AI Overview · Run 1

"NODWIN Gaming reported consolidated revenues of INR 658 crore for FY26 — in response to a query about Gautam Virk's role and the company's founding."

✓ Gautam Virk is the Co-Founder and CEO (India) of NODWIN Gaming. He co-founded the company in 2014.
Returning financial results instead of answering a question about the co-founder's role means users get no useful information about leadership.
Google AI Overview · Run 1

"NODWIN Gaming reported consolidated revenues of INR 658 crore for FY26 — in response to a query about leadership reputation."

✓ The query asked about the reputation of co-founders Akshat Rathee and Gautam Virk, not financial results.
Failing to address leadership reputation questions with relevant information is a significant gap for investors and partners.
Google AI Overview · Run 1

"NODWIN Gaming announced its #financialresults for FY26 — in response to a query about complaints and criticisms."

✓ The query asked about complaints and criticisms of Nodwin Gaming, not financial results.
Returning financial results instead of addressing complaints means Google provides no useful reputation information.
Google AI Overview (5×, 35%)

Score by AI Engine

How each AI model rates Nodwin Gaming and its competitors.

Nodwin Gaming score per model

Perplexity
15% share
88
Google AI
45% share
52
OpenAI
30% share
68
Anthropic Claude
10% share
35
Model score explanations
  • Each model score is a 0–100 brand perception score computed for that specific model.
  • Market share indicates the weighting used in the report’s overall scoring.
  • Competitor bars show the same 0–100 scale for named competitors in that model’s responses.

Perplexity — Nodwin Gaming vs Competitors

Nodwin Gaming
88
Skyesports
45
ESL Gaming
55
DreamHack
50

Google AI — Nodwin Gaming vs Competitors

Nodwin Gaming
52
Skyesports
30
ESL Gaming
40
DreamHack
35

OpenAI — Nodwin Gaming vs Competitors

Nodwin Gaming
68
Skyesports
40
ESL Gaming
50
BLAST Premier
55

Anthropic Claude — Nodwin Gaming vs Competitors

Nodwin Gaming
35
Skyesports
20
ESL Gaming
25
DreamHack
20

Leadership Perception

How AI models perceive Nodwin Gaming's leadership team.
CXO metrics explained
  • Mention rate is the percentage of responses that referenced the person.
  • Sentiment reflects tone in responses mentioning the person.
  • Key associations are the most common descriptors extracted for that person.

Akshat Rathee — Co-Founder and Managing Director

Mention rate: 45%
POSITIVE
Visionary strategist who built India's esports ecosystemSerial entrepreneur and public face of NODWIN GamingDriving force behind global expansion and IPO readinessAttracted investment from Nazara, Krafton, and SonyBuilt structured esports operations and broadcastable IPsFocused on scaling globally and strengthening IPO readiness

Gautam Virk — Co-Founder and COO/CEO

Mention rate: 35%
POSITIVE
High-velocity operator translating strategy into scalable eventsOversees operations, event production, and international expansionMajor figure in India's esports movementGuided company through significant growth phases and global partnerships (ESL, DreamHack, Valve)Foundational role in building operations and event production capabilities

Manish Agarwal — Non-Executive Director

Mention rate: 15%
POSITIVE
Former Nazara Technologies leader who guided its IPOAppointed to bolster governance and IPO readinessCo-founder of KGeN and Humyn LabsPublic-market know-how and institutional leadershipStrengthening capital markets readiness

Abhishek Aggarwal — Co-Founder of Trinity Gaming (NODWIN subsidiary)

Mention rate: 8%
NEUTRAL
Trinity Gaming acquisition by NODWIN GamingRetained leadership role post-acquisitionBecame shareholder in NODWIN GamingCreator ecosystem expertise

Merlin Wiedeking — CEO, Nodwin International / SVP Products & Projects

Mention rate: 5%
NEUTRAL
Former ESL employeeInternational operations leadershipProduct and project leadership

Media Perception

How Nodwin Gaming is covered across major global, tech, and India publications.
Media Score
74
POSITIVE
15 articles · 6 publications
Dominant Narratives
Nodwin as India's leading esports operator and the primary institutional bridge between Indian audiences and global esports events
Corporate restructuring with Nazara Technologies ceding majority control, enabling Nodwin's independent growth trajectory
Active IPO preparations including pre-IPO fundraising, strategic board appointments, and governance upgrades targeting a $100M+ raise
Nodwin's global expansion through acquisitions (Evo) and international partnerships (EWCF, ENC) positioning it beyond South Asia
Co-founder Akshat Rathee as the dominant public voice for India's esports industry on regulation, growth, and national ambition

Narrative Breakdown

How the media frames Nodwin Gaming — the good, the critical, and the recurring themes.
Positive Angles
+ Nodwin securing exclusive South Asian broadcast rights for the Esports World Cup with ambitious 50–100 million viewer targets
+ Appointment of high-profile board members (MTG's Arnd Benninghoff, Manish Agarwal) signaling governance maturity ahead of IPO
+ Mainstream brand partnerships (Tesla, Red Bull, Bisleri) validating Nodwin's commercial platform and reach
+ Named India's National Team Partner for the Esports Nations Cup 2026, cementing institutional credibility
+ Welcoming regulatory clarity from India's Online Gaming Bill as a structural tailwind for esports
+ Acquisition of Sony's Evo stake demonstrating global M&A capability and ambition
Concerns Raised
- Nazara Technologies' deconsolidation of Nodwin contributed to a 24% YoY revenue decline and 35% profit drop for Nazara in Q3, raising questions about the financial impact of the separation
- Nodwin's acquisition of Evo proved short-lived, with its stake sold to Qiddiya-owned RTS within months, suggesting limited ability to retain the asset or questions about the strategic rationale
- No coverage from major Western financial or technology publications (Reuters, Bloomberg, FT, WSJ, TechCrunch, Forbes, Fortune, Wired, VentureBeat) indicating limited global media profile outside India

Tech & Innovation Press

The Verge
theverge.com
NEUTRAL 1 article
"The Verge mentions Nodwin only incidentally as a transitory owner in the Evo ownership saga, with the narrative focused on Saudi Arabia's Qiddiya consolidating global esports assets rather than on Nodwin itself."
Key Narratives
Nodwin's brief ownership of Evo as a transitory step in the fighting game tournament's ownership chainSaudi Arabia's Qiddiya consolidating global esports assets including Evo
Recent Coverage
2026-02-19
The Verge briefly noted that Nodwin Gaming had acquired Sony's stake in Evo in August 2025, making it a co-owner alongside RTS, but that RTS subsequently purchased Nodwin's stake, bringing full Evo ownership under Saudi Arabia's Qiddiya umbrella. Nodwin is mentioned as a transitory owner rather than the story's focus.

India Business Press

Financial Express
financialexpress.com
POSITIVE 4 articles
"Financial Express frames Nodwin as the leading Indian esports operator and a credible industry voice, consistently quoting its co-founder as an authoritative spokesperson on market growth and regulatory developments."
Key Narratives
Nodwin as the dominant force in South Asian esports broadcasting and media rightsAmbitious viewership targets (50–100 million) for Esports World Cup in South AsiaCo-founder Akshat Rathee as a thought leader and industry spokespersonNodwin welcoming regulatory clarity from the Online Gaming Bill as a positive for esports
Recent Coverage
2025-07-11
Financial Express interviewed co-founder Akshat Rathee about Nodwin's exclusive broadcast rights for the Esports World Cup across India and South Asia. Rathee outlined an ambitious target of 50–100 million unique viewers and positioned India as a shaping force in global esports, not merely a peripheral market.
2025-07-04
Financial Express reported on Nodwin's partnership with the Esports World Cup Foundation to manage media rights sales and distribution across South Asia including India, Bangladesh, and Nepal. The article highlighted Nodwin's dual role as media rights manager and marketing partner for the region.
2025-08-21
Financial Express covered industry reactions to India's Online Gaming Bill, quoting Nodwin co-founder Akshat Rathee as welcoming the legislation as an encouraging step toward a structured and globally competitive ecosystem. The article positioned Nodwin as a beneficiary of the regulatory clarity that distinguishes esports from real-money gaming.
Moneycontrol
moneycontrol.com
MIXED 5 articles
"Moneycontrol covers Nodwin primarily through a business and corporate lens, tracking its ownership restructuring, fundraising activity, and growing commercial appeal to mainstream brands, with a broadly neutral-to-positive framing."
Key Narratives
Corporate restructuring: Nazara Technologies ceding majority control of Nodwin as a significant ownership shiftNodwin's $10 million fundraise from existing investors including Krafton and JetSynthesysNodwin's Rs 100 crore strategic play around the Esports World Cup with BGMI and ChessNodwin named India's National Team Partner for Esports Nations Cup 2026Esports sponsorship boom benefiting Nodwin as brands like Tesla partner for tournaments
Recent Coverage
2025-07-16
Moneycontrol reported that Nazara Technologies would relinquish majority control of Nodwin Gaming as Nodwin prepares to raise fresh capital from existing shareholders. Nazara framed the move as a strategic refocus on core gaming IPs, while Nodwin would gain operational and financial flexibility for its next growth phase.
2025-07-18
Moneycontrol reported that Nodwin Gaming is raising $10 million from existing investors Krafton and JetSynthesys, with co-founders Akshat Rathee and Gautam Virk also participating to increase their personal stakes. The fundraise follows Nazara's decision to step back from majority control.
2025-09-15
Moneycontrol highlighted how the Online Gaming Act's regulatory clarity has driven major brands to esports sponsorships, with Tesla partnering with Nodwin Gaming for the BGMS Season 4 grand finals — Tesla's first-ever Indian esports tie-up. The article positioned Nodwin as a key beneficiary of the sponsorship surge.
Business Standard
business-standard.com
POSITIVE 3 articles
"Business Standard frames Nodwin as India's most globally ambitious esports company, highlighting its international acquisitions and institutional role in building India's national esports infrastructure."
Key Narratives
Nodwin's global acquisition strategy, notably acquiring Sony's stake in Evo fighting game championshipNodwin's role in building India's national esports team infrastructure for global competitionsIndia's esports ecosystem maturing with Nodwin as a central institutional player
Recent Coverage
2025-08-22
Business Standard reported that Nodwin Gaming acquired a majority stake in the Evolution Championship Series (Evo) from Sony Interactive Entertainment, marking a significant global expansion into the fighting games esports market. The article noted Nodwin's backing by Sony Group Corporation and its associate status with Nazara Technologies.
2025-07-16
Business Standard reported on Nazara Technologies' decision to opt out of Nodwin's internal fundraise, resulting in its stake falling below 50% and Nodwin being reclassified as an associate company. The article framed this as Nazara sharpening its strategic focus on core gaming IPs.
2026-04-09
Business Standard's in-depth feature on India's maturing esports ecosystem prominently featured Nodwin Gaming as the company appointed by the Esports World Cup Foundation to lead India's national team qualifiers and representation at the Esports Nations Cup. The article positioned Nodwin as a central institution in India's transition from casual gaming to structured national competition.
Economic Times
economictimes.indiatimes.com
POSITIVE 4 articles
"Economic Times positions Nodwin as India's most IPO-ready esports company, tracking its governance upgrades, pre-IPO fundraising, and co-founder's thought leadership on India's global esports ambitions."
Key Narratives
Nodwin's IPO preparations as a major milestone for India's esports sectorStrategic board appointments (MTG's Arnd Benninghoff, Manish Agarwal) signaling governance maturityCo-founder Akshat Rathee as a visionary voice calling for India's 'Neeraj Chopra moment' in esportsNazara's deconsolidation of Nodwin impacting Nazara's financial results
Recent Coverage
2026-03-16
Economic Times reported that Nodwin Gaming appointed Arnd Benninghoff, EVP of Gaming at Modern Times Group, to its board as it begins a pre-IPO fundraising round. The article highlighted improved financial performance and Nodwin's global expansion and acquisition strategy as drivers of the IPO push.
2026-04-14
Economic Times reported that Nodwin appointed Manish Agarwal, who played a key role in Nazara Technologies' IPO, as a non-executive director. The article framed this as a significant governance upgrade as Nodwin targets a pre-IPO raise of over $100 million.
2026-05-15
Economic Times featured Akshat Rathee calling for India to achieve a landmark global esports victory to shift public perception and build sector credibility. Rathee emphasized skill development over player volume and noted Tencent's investment as a signal of commitment to local talent.
Livemint
livemint.com
POSITIVE 2 articles
"Livemint covers Nodwin through both a business news lens focused on IPO preparations and a lifestyle/leadership angle profiling its co-founder, presenting the company in a consistently favorable light."
Key Narratives
Nodwin's IPO momentum and board-level talent acquisitionCo-founder Akshat Rathee's leadership philosophy and company origin story
Recent Coverage
2026-04-14
Livemint reported on Nodwin's appointment of Manish Agarwal to its board as part of its IPO preparations, noting that India's entertainment and media industry is set to benefit from rising per capita incomes and supportive technological infrastructure.
2025-06-23
Livemint's Mint Lounge published a profile of Akshat Rathee discussing his leadership style, the accidental origin of Nodwin at a chaotic 2012 gaming festival in Noida, and his philosophy of open communication and calculated risk-taking.

Coverage Gaps

Publications that had no relevant coverage of Nodwin Gaming in the past 12 months.
No Coverage Found
ReutersBloombergFinancial TimesWall Street JournalFortuneForbesBusiness InsiderTechCrunchWiredVentureBeatZDNetNDTV ProfitBusiness TodayThe Hindu

Prioritized Action Plan

10 actions to improve your AI reputation, ordered by impact.
Action fields explained
  • Severity reflects impact on AI reputation if unresolved.
  • Effort estimates are qualitative (LOW/MEDIUM/HIGH) based on content and schema work.
  • Estimated time is a rough implementation duration from the action plan artifact.
  • Targets and models list where the action is expected to have the most effect.
CRITICAL LOW effort 1. Implement Comprehensive Schema Markup
~1 day

Add structured data to the website to improve visibility in AI models and search engines.

Steps

  1. Identify key pages for schema markup: homepage, about, events, and contact.
  2. Use JSON-LD format to add Organization, Event, and Product schema.
  3. Include key facts like founding year, revenue, and partnerships.
  4. Validate schema using Google's Structured Data Testing Tool.
  5. Deploy schema markup on the live site.

Expected Outcome

Improved visibility and accuracy in AI-generated responses.

TARGETS: discoveryfactual accuracy
MODELS: Google AI OverviewOpenAIClaude (Anthropic)
Addresses threats: THREAT-001, THREAT-002, THREAT-003
CRITICAL MEDIUM effort 2. Create a Detailed Company Profile Page
~3 days

Develop a comprehensive company profile page to address missing mentions and factual errors.

Steps

  1. Draft content covering company history, key achievements, and leadership.
  2. Include verified facts about funding, partnerships, and global presence.
  3. Add multimedia elements like images and videos for engagement.
  4. Optimize the page for SEO with relevant keywords.
  5. Publish and promote the page through social media and newsletters.

Expected Outcome

Enhanced brand visibility and accurate representation in AI responses.

TARGETS: brand awarenessfactual accuracy
MODELS: Google AI OverviewOpenAIClaude (Anthropic)
Addresses threats: THREAT-001, THREAT-003, THREAT-006
CRITICAL LOW effort 3. Add an FAQ Section with Schema
~1 day

Create an FAQ section on the website to address common queries and improve AI responses.

Steps

  1. Identify common queries from AI analysis and customer feedback.
  2. Draft concise answers for each question.
  3. Implement FAQ schema using JSON-LD.
  4. Test the schema with Google's Structured Data Testing Tool.
  5. Publish the FAQ section on the website.

Expected Outcome

Improved AI-generated answers and user experience.

TARGETS: discoveryfactual accuracy
MODELS: Google AI OverviewOpenAIClaude (Anthropic)
Addresses threats: THREAT-001, THREAT-002, THREAT-013
HIGH MEDIUM effort 4. Update Existing Content with Verified Facts
~2 days

Revise current website content to ensure all information is accurate and up-to-date.

Steps

  1. Audit existing content for outdated or incorrect information.
  2. Cross-reference with verified facts and update as needed.
  3. Focus on key areas like company history, leadership, and financials.
  4. Ensure all updates are SEO-optimized.
  5. Republish updated content and promote changes.

Expected Outcome

Accurate and consistent information across all platforms.

TARGETS: factual accuracybrand perception
MODELS: Google AI OverviewOpenAIClaude (Anthropic)
Addresses threats: THREAT-003, THREAT-006, THREAT-012
HIGH LOW effort 5. Submit Corrected Data to AI Platforms
~1 day

Provide corrected and verified data to AI platforms to improve future responses.

Steps

  1. Compile a list of verified facts and corrections.
  2. Identify contact points or submission forms for AI platforms.
  3. Submit the corrected data with a request for update.
  4. Follow up to ensure data is incorporated.
  5. Monitor AI responses for improvements.

Expected Outcome

Improved accuracy of AI-generated content.

TARGETS: factual accuracybrand perception
MODELS: Google AI OverviewOpenAIClaude (Anthropic)
Addresses threats: THREAT-003, THREAT-006, THREAT-012
HIGH MEDIUM effort 6. Enhance Online Review Presence
~2 weeks

Improve the company's online reputation by managing reviews on platforms like Glassdoor.

Steps

  1. Claim and verify company profiles on review platforms.
  2. Encourage current employees to leave positive reviews.
  3. Respond to existing reviews with constructive feedback.
  4. Highlight positive reviews on the company website.
  5. Monitor review platforms regularly for new feedback.

Expected Outcome

Improved online reputation and employee perception.

TARGETS: reputationemployee perception
MODELS: OpenAI
Addresses threats: THREAT-019
HIGH LOW effort 7. Add Customer Testimonials and Case Studies
~1 week

Showcase successful partnerships and customer satisfaction through testimonials and case studies.

Steps

  1. Identify satisfied customers and partners willing to provide testimonials.
  2. Draft and approve testimonial content.
  3. Create detailed case studies highlighting successful projects.
  4. Publish testimonials and case studies on the website.
  5. Promote these on social media and newsletters.

Expected Outcome

Increased trust and credibility with potential partners and customers.

TARGETS: brand perceptioncustomer trust
MODELS:
Addresses threats: THREAT-010, THREAT-014
MEDIUM MEDIUM effort 8. Engage with Tech Publications for Coverage
~2 weeks

Increase brand visibility and correct misinformation through targeted press outreach.

Steps

  1. Identify key tech publications and journalists covering esports.
  2. Prepare press releases with accurate and compelling information.
  3. Reach out to journalists with personalized pitches.
  4. Offer interviews with key executives for deeper insights.
  5. Track coverage and share on company channels.

Expected Outcome

Improved brand visibility and corrected public perception.

TARGETS: brand awarenessfactual accuracy
MODELS:
Addresses threats: THREAT-001, THREAT-002, THREAT-006
MEDIUM LOW effort 9. Set Up Ongoing Monitoring for AI Mentions
~1 day setup, ongoing

Implement a system to continuously monitor AI-generated content for mentions of Nodwin Gaming.

Steps

  1. Select monitoring tools that track AI-generated content.
  2. Set up alerts for mentions of Nodwin Gaming and key competitors.
  3. Regularly review alerts to identify inaccuracies or gaps.
  4. Compile findings into a monthly report for strategic review.
  5. Adjust strategies based on insights from monitoring.

Expected Outcome

Proactive identification and correction of misinformation.

TARGETS: factual accuracybrand perception
MODELS:
Addresses threats: THREAT-001, THREAT-002, THREAT-006
MEDIUM MEDIUM effort 10. Enhance Online Presence of Key Executives
~3 weeks

Improve the visibility and perception of Nodwin Gaming's leadership team online.

Steps

  1. Create or update LinkedIn profiles for key executives.
  2. Publish thought leadership articles on industry platforms.
  3. Engage in relevant online discussions and forums.
  4. Highlight executive achievements on the company website.
  5. Coordinate media interviews and speaking engagements.

Expected Outcome

Increased visibility and positive perception of leadership.

TARGETS: leadership perceptionbrand trust
MODELS:
Addresses threats: THREAT-008